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Run 8 v2 comparison
Run 8 v2 comparison




  1. #Run 8 v2 comparison update
  2. #Run 8 v2 comparison code

Fixed some terrain issues in UP Bakersfield Yard.Mojave Sub (in preparation for the BNSF Bakersfield Sub) : Most locomotives lose 10-20% of their power simply to heat, it's just the way the universe operate. You lose power as heat when mechanical energy is changed to electrical energy in the main alternator, and then again as it's changed back to mechanical energy at the tractionmotors. Net HP is the HP that actually makes it to the rails after mechanical, electrical, and hotel losses There is not a single loco in the world that can put crankshaft-HP to the rails the laws of physics get in the way.Gross-HP is basically total HP at the crankshaft of the diesel.Fixed GE MFD showing a gross\net-HP value even though the engine was off.Removed a couple of log-items that were useless for the end-user and causing spamming of the log.Added Passenger-stops to the list of excuses used when AI's report stopping.Fixed an issue that would not allow GCOR Absolute Signals to be forced by the DS to Restricting if a handthrow-switch was thrown against the desired path.Fixed signal at CP Riddle not dropping to red when trains occupied the BNSF mainlines (same with the southbound signals at the other end of the diamonds).Fixed xing gates activating when they shouldn't at Norwalk, Los Nietos, and Pioneer roads.

run 8 v2 comparison run 8 v2 comparison

  • At CP Alhambra, westbound, if the two handthrow switches are lined into LATC, you can now get a Restricting.
  • Fixed a dark-signal indication at the intermediate signal (19.4) approaching CP Arlington to cross over Main2 to Main1 (added missing signal head).
  • Fixed an incorrect track speed at the green-boards at Santa Fe Springs eastbound Main 2.
  • Fixed AI not minding the UP absolute signal eastbound past the Mission Tower diamond at Yuma Jct.
  • Note: It is still up to the DS to properly route and clear trains here! Don't be silly and clear two opposing trains across the diamonds and then complain that they run thru eachother AI can only do so much.
  • Fixed a blocking issue regarding the UP diamond at Mission Tower.
  • Added missing block-icon at Mission Tower.
  • Fixed a Crash-Condition regarding the auto-deletion of corrupted trains.
  • They now wait for the Gates to raise a bit before driving thru.
  • Cars shouldn't get stuck on the tracks as much.
  • Adjusted car-spawner logic at railroad-xings to correct a couple of problems.
  • Added avatar attach-points to the following cars:.
  • Fixed math mistake that would cause the occasional switch-frog to misplace.
  • The train will be blocked according to car-type
  • The algorithm will randomly decide if the container-cars will be at the front or the back of the train.
  • If no Filters are set, the algorithm will randomly decide if it will be mixed with autoracks, pigs, or reefers otherwise, it will be mixed with whatever cars the user has designated.
  • Reefer and Autorack cars have been added to the Mixed-Intermodal category.
  • AI Traffic Generation of Mixed-Intermodal Trains.
  • Unrelated to the Alerter, we've applied a programming tweak as suggested by PI Engineering that should prevent a condition that caused some units to.
  • Refactored Indy-Brake and Dynamic Brake levers so that they will reset the alerter only after the lever has moved a certain amount since the last time.
  • Refactored the TrainBrake lever so that it will only reset the alerter if the ER changes.
  • #Run 8 v2 comparison code

    This was mostly due to slight user mis-calibration of their RailDriver, however, the following tweaks to the code have been made to further mitigate miscalibrations or signal noise: RailDriver and Alerter tweaks: Some guys were reporting that the Alerter, when using the RailDriver, would never work (ie, it was constantly resetting).Car tags remain the same: green for unloaded, red for loaded.Partial fuel indicates at varying shades of yellow.Fixed issue with inconsistent locomotive tag coloring regarding fuel level:.START” on the first page and on the Locomotive Monitor page Modified SD70 MFD Screens to show “Engine OFF” or “ENG.Fixed issue where locomotives that were turned off would still show oil-pressure, RPM, etc.Fixed bug that would cause Baretable trains to AI-Spawn with containers when any of the car-filters were applied.Fixed single-unit mid-train DPU locomotives from turning on their headlights.Overall visibility was also increased some Distant Terrain for the southwest-US region was re-processed and re-indexed to make future projects simpler.

    run 8 v2 comparison

    #Run 8 v2 comparison update

    The following is a change log for Update 7 for Run 8 V2






    Run 8 v2 comparison