
Fixed some terrain issues in UP Bakersfield Yard.Mojave Sub (in preparation for the BNSF Bakersfield Sub) : Most locomotives lose 10-20% of their power simply to heat, it's just the way the universe operate. You lose power as heat when mechanical energy is changed to electrical energy in the main alternator, and then again as it's changed back to mechanical energy at the tractionmotors. Net HP is the HP that actually makes it to the rails after mechanical, electrical, and hotel losses There is not a single loco in the world that can put crankshaft-HP to the rails the laws of physics get in the way.Gross-HP is basically total HP at the crankshaft of the diesel.Fixed GE MFD showing a gross\net-HP value even though the engine was off.Removed a couple of log-items that were useless for the end-user and causing spamming of the log.Added Passenger-stops to the list of excuses used when AI's report stopping.Fixed an issue that would not allow GCOR Absolute Signals to be forced by the DS to Restricting if a handthrow-switch was thrown against the desired path.Fixed signal at CP Riddle not dropping to red when trains occupied the BNSF mainlines (same with the southbound signals at the other end of the diamonds).Fixed xing gates activating when they shouldn't at Norwalk, Los Nietos, and Pioneer roads.
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#Run 8 v2 comparison code
This was mostly due to slight user mis-calibration of their RailDriver, however, the following tweaks to the code have been made to further mitigate miscalibrations or signal noise: RailDriver and Alerter tweaks: Some guys were reporting that the Alerter, when using the RailDriver, would never work (ie, it was constantly resetting).Car tags remain the same: green for unloaded, red for loaded.Partial fuel indicates at varying shades of yellow.Fixed issue with inconsistent locomotive tag coloring regarding fuel level:.START” on the first page and on the Locomotive Monitor page Modified SD70 MFD Screens to show “Engine OFF” or “ENG.Fixed issue where locomotives that were turned off would still show oil-pressure, RPM, etc.Fixed bug that would cause Baretable trains to AI-Spawn with containers when any of the car-filters were applied.Fixed single-unit mid-train DPU locomotives from turning on their headlights.Overall visibility was also increased some Distant Terrain for the southwest-US region was re-processed and re-indexed to make future projects simpler.

#Run 8 v2 comparison update
The following is a change log for Update 7 for Run 8 V2
