
As well as your staple shots, haymakers can now be executed by swiftly pulling the analogue stick back further on its arc. The boxing gameplay mechanism is nothing short of evolutionary, and all the better for it. In addition, the developers have got in a couple of genu-whine American boxing commentators, who deliver accurate blow-by-blow accounts of how the bout is going and add that 'showtime' feel. Round 2 also features something of a rarity in sports games: genuinely insightful, authentic commentary. Winning bouts become incredibly satisfying, especially when you're down in the early rounds, and you'll learn your craft through brutal experience. Then it's a case of picking your shots, parrying or ducking blows and trying to get your opponent on the ropes before piling in with the killer punch. The lighting effects in each arena give the ring that big championship fight feel and the new ring entrance effects are glorious.Success comes through loading up combos, usually built around a consistent jab that keeps your opponent on the back foot. The look of our venues was updated to match our spectacular boxer models. When a boxer gets hit in the face, you see all the facial distortions and contortions just like in real life. We also used mo-cap for our facial animation this year.
#Fight night round 2 characters full#
The boxers all have full upper-body muscle animation so you can see muscles flex with each punch and shudder from each punch impact. Each boxer has a new sweat system creating realistic-looking sweat drips and sweat sheen as the fight progresses.
#Fight night round 2 characters skin#
To get exact likenesses, we are using actual digital photos as the textures for our licensed boxers meaning their faces and skin look exactly as they do in real life. We doubled the number of polys and textures we used on each boxer model. What was done to boost the visuals? Kudo Tsunoda: For Fight Night Round 2, we have been able to deliver the most realistic character models in any game on any console. GameSpy: Last year's game looked great, but this one looks even better. You can jump either up or down in weight and can win titles in up to three different weight classes. And yes, you can fight in multiple weight classes this year. plays more like a human opponent or like their real-life boxing counterparts. We have added a new amateur mode and the A.I. Kudo Tsunoda: Fight Night Round 2's career mode is a lot deeper and gives you a lot more control over the fate of their boxer's career. GameSpy: Will you be able to change weight classes this time around? That was a feature I really wanted in last year's game since it's truer to a real boxing career. This system gives you better control for building characters, is a much more visual, and with none of the sliders and menus it takes half the time to build characters compared to what we had in FN2004. You are able to actually change the underlying skeleton of each piece so you can make it look just how you want. Each of the head and face features can be sculpted as well. Instead of having to choose from a list of body types, you can build any body you want for your boxer.

The left analog stick adds muscle content anything from 1% to 100% muscle. For example, for your boxer's body, you can sculpt his physique with our analog controls. With the analog sticks, you are able to mold your character like a piece of clay in real-time, on-screen. Fight Night's Create-a-Champ feature puts the power of the artist's development tools in your hands so you can build the exact character you want. You get a huge list of menus and sliders where all you can really do is choose from pre-created options the developers give you.

One thing I have always hated about video-game create-a-character features is that you really have little control over building the character you want. GameSpy:What are some of the new features in Create-a-Champ mode? Kudo Tsunoda: Our Create-a-Champ mode completely changes the way you think about create-a-character features.
